StarCraft enhanced upon its predecessor Warcraft II, which highlighted two quite equivalent playable factions, by introducing asymmetry among the units and technologies accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered while in the lesser-acknowledged 1996 SSI release War Wind. The unit types accessible to Just about every race outline its racial identification. The Protoss can area powerful and highly-priced warriors and equipment, even though the Zerg count on sheer numbers and velocity to overwhelm their opponents.
A difficulty during growth was that at 다이어트 this point in time, video game studios had been beginning to make use of 3D graphics, when Blizzard nonetheless hand-drew their styles.